Deep Sky Creations

Deep Sky Creations presents

Ultimate Emulator

All your systems. One place.

Ultimate Emulator brings nine classic systems — from the Atari 2600 to the Game Boy Advance — into one polished Windows application, with more in development.

Public release in preparation

Windows · 64-bit · by Deep Sky Creations LLC

Included systems: Atari 2600, Nintendo Entertainment System, Game Boy, Genesis / Mega Drive, Super Nintendo, PlayStation, Nintendo 64, Game Boy Color, Game Boy Advance.

Ultimate Emulator

See how it works.

One application and one library for every system it plays.

Library

Welcome home.

Every game you own, from every included system, in one place — searchable, organised and ready where you left off.

  • One library Available
  • Many systems, one app Available
  • Firmware & BIOS center Available
Schematic — screenshots arrive with the public build

Play

Pick up where you left off.

Numbered states with thumbnails, a quick save a keypress away, Auto Resume on launch and rewind for the moment that went wrong.

  • Save states Available
  • Rewind, frame advance and screenshots Available
  • In-game saves Available
Schematic — screenshots arrive with the public build

Together

Bring someone with you.

Host or join an online session, send an invite, or link two handhelds across the internet — one system for playing together.

  • Online play Available
  • Link cable over the internet Available
  • Friends, invites and messages Available
Schematic — screenshots arrive with the public build

Visuals

Make it yours.

Keep the original look, sharpen it, or go further — and compare against the source image before you commit.

  • Authentic to enhanced Available
Schematic — screenshots arrive with the public build

Controls

Your controller, your way.

Plug in and play. Remap anything, and save it for one game, one system or everything.

  • Controller Mapping Studio Available
Schematic — screenshots arrive with the public build
Ultimate Emulator

  • One library

    Available

    Every game you own, across every included system, in one searchable library with collections, favourites and history.

  • Many systems, one app

    Available

    Nine systems are included and chosen automatically. No separate emulator to install, configure or keep up to date per console.

  • Online play

    Available

    Host or join a session over the internet, drop in mid-game and change games without leaving the session — on NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Genesis and Atari 2600.

  • Link cable over the internet

    Available

    Connect two Game Boy or Game Boy Color games as if a link cable ran between them — across the internet.

  • Authentic to enhanced

    Available

    Authentic, Enhanced and Ultimate presets, higher internal resolution, CRT looks and a before/after comparison.

  • Controller Mapping Studio

    Available

    Xbox, SDL-supported and standard HID controllers, hot-plugged. Map, calibrate and save profiles per device, system or game.

  • Save states

    Available

    Numbered slots with thumbnails, quick save, Auto Resume where you left off, and Undo Load for the save you did not mean to load.

  • Automatic updates

    In development

    Ultimate Emulator checks for approved, signed releases and offers Update & Restart. Your library, settings and saves stay where they are.

Public release in preparation

The first public build is being finished, and will arrive as a signed Windows installer.

Everything in Ultimate Emulator

Deep Sky Creations

  • Explore the Universe.
  • Create the Impossible.

An independent game studio building original worlds — and exploring the real universe that inspires them.

Studio news

Dispatches.

All news

Progress from inside Deep Sky Creations — games taking shape, studio milestones, new space work, and the things worth sharing along the way.

How this started

The story.

Deep Sky Creations started under a Michigan night sky.

Before I was building games, I was spending cold nights trying to pull faint galaxies and nebulae out of a backyard sky that was never dark enough. I loved the process as much as the result: learning the equipment, understanding the physics, solving one problem after another until something that had been almost invisible finally appeared.

Game development came from the same part of me. At some point, I didn't only want to explore worlds. I wanted to build them.

Games are where Deep Sky Creations is going. Astronomy is still part of its heart. One lets me discover what already exists. The other lets me create what doesn't.

Some worlds are waiting to be discovered. Others are waiting to be built.

Deep Sky Creations is doing both.