Deep Sky Creations
- Explore the Universe.
- Create the Impossible.
An independent game studio building original worlds — and pointing a telescope at the real one.
Games.
We create worlds.

Hide Tide
In DevelopmentA competitive underwater hide-and-seek game where camouflage is something you make rather than something you pick. Paint your fish to match the world around you, hold your nerve, and hope the disguise survives a careful set of eyes.
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Starhauler
In DevelopmentA deep space mining RPG about exploration, progression and the constant pull of going farther than your ship was meant to survive. Mine, refine, craft, salvage and fight your way toward the edge of known space.
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Kernel Command
In DevelopmentA programmable real-time strategy game where your greatest weapon is your code. Build bases, produce armies and command them by hand — then teach them to run themselves, with visual logic or with real Python.
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OFF CUE!
In DevelopmentA social party game about dubbing scenes you already know. Pick a clip, take the mic, and recreate every line in your own voice — then watch the finished dub together and vote on who stole the show.
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/games/ is where every studio title lives, alongside the playable experiences built on this site's own catalogue and orbital mathematics — no install, no account for the simulator.
Open the portfolioSpace.
We explore this one.
- Original captures
Astrophotography Gallery
Original deep-sky photography, with the exposure and the gear recorded beside every frame. Open - Reference atlas
Wonders of the Universe
A catalogue of deep-sky objects, sourced from SIMBAD, NED and NASA rather than from memory. Open - Solar system
The Orrery
A live 3D solar system you can scrub through time. Real positions on any date you choose. Open - Observer setup
Your Sky
Set your location and the site answers for your sky: what is up tonight and how high it gets. Open
Why both.
The telescope came first. The compiler came second.
Deep Sky Creations started as somewhere to put photographs of things that are objectively too far away to matter — taken from a back garden in Michigan, under a sky that is nowhere near dark enough, over a lot of cold evenings. That work is still here and still running.
The games came out of the same habit. Wanting to understand a thing well enough to build a working model of it is the same impulse whether the thing is an asteroid field or a transfer orbit. It is why the launch simulator on this site runs actual patched-conics physics rather than an animation that looks about right, and why the trivia questions come out of the same catalogue that feeds the atlas.
Games are the future of the business. Space is where it came from. Neither is decoration for the other, and this site is being rebuilt to say so.
Explore the Universe. Create the Impossible.
Play what is out, read what is next, or go and look at the real thing. All three are the same studio.