Deep Sky Creations
- Explore the Universe.
- Create the Impossible.
An independent game studio building original worlds — and exploring the real universe that inspires them.
Games.
We create worlds.

Hide Tide
In DevelopmentA competitive underwater hide-and-seek game where camouflage is something you make rather than something you pick. Paint your fish to match the world around you, hold your nerve, and hope the disguise survives a careful set of eyes.
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Starhauler
In DevelopmentA deep space mining RPG about exploration, progression and the constant pull of going farther than your ship was meant to survive. Mine, refine, craft, salvage and fight your way toward the edge of known space.
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Kernel Command
In DevelopmentA programmable real-time strategy game where your greatest weapon is your code. Build bases, produce armies and command them by hand — then teach them to run themselves, with visual logic or with real Python.
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OFF CUE!
In DevelopmentA social party game about dubbing scenes you already know. Pick a clip, take the mic, and recreate every line in your own voice — then watch the finished dub together and vote on who stole the show.
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Deep Sky Creations is home to four very different games. Each one has its own identity, its own reason to exist, and its own kind of world to get lost in.
Dispatches.
Progress from inside Deep Sky Creations — games taking shape, studio milestones, new space work, and the things worth sharing along the way.
Space.
There is still nothing like looking up and knowing all of it is really there.
- Original captures
Astrophotography Gallery
Original deep-sky photography, with the exposure and the gear recorded beside every frame. Open - Reference atlas
Wonders of the Universe
A catalogue of deep-sky objects, sourced from SIMBAD, NED and NASA rather than from memory. Open - Solar system
The Orrery
A live 3D solar system you can scrub through time. Real positions on any date you choose. Open - Observer setup
Your Sky
Set your location and the site answers for your sky: what is up tonight and how high it gets. Open
The story.
Deep Sky Creations started under a Michigan night sky.
Before I was building games, I was spending cold nights trying to pull faint galaxies and nebulae out of a backyard sky that was never dark enough. I loved the process as much as the result: learning the equipment, understanding the physics, solving one problem after another until something that had been almost invisible finally appeared.
Game development came from the same part of me. At some point, I didn't only want to explore worlds. I wanted to build them.
Games are where Deep Sky Creations is going. Astronomy is still part of its heart. One lets me discover what already exists. The other lets me create what doesn't.
Some worlds are waiting to be discovered. Others are waiting to be built.
Deep Sky Creations is doing both.