Independent game studio
Deep Sky Creations.
Explore the Universe. Create the Impossible.
Deep Sky Creations is an independent game studio creating games, interactive worlds, and experiences shaped by a deep love of space, science, exploration, technology, and discovery.
Two pillars, one reason
The astronomy came first. Years of pointing a telescope at things that are objectively too far away to matter, then working out how to photograph them from a back garden in Michigan with a sky that is not remotely dark enough. That is where the name came from, and it is still running — the gallery is original work, the catalogue is sourced from SIMBAD, NED and NASA rather than written from memory, and the orrery computes real positions.
The games came out of the same habit. Wanting to know how a thing works well enough to build a working model of it is the same impulse whether the thing is an asteroid field or a transfer orbit. So the launch simulator on this site runs patched-conics physics instead of an animation that looks about right, and the trivia questions come out of the same catalogue that feeds the atlas.
That is the whole thesis, and it is not a marketing angle: the studio makes fictional worlds because it spent a long time paying close attention to the real one. Games are the future of the business. Space is where it came from. Neither is decoration for the other.
The work
- Portfolio
Games
Every studio title, plus the playable experiences built on the site's own catalogue and orbital mathematics. Open - Dispatches
News
Studio announcements, development notes and release notes. Published when there is something to say. Open - Prints & goods
Store
Wall art, home pieces and apparel carrying the astrophotography from the gallery. Open
The studio
Who is doing this, what it is for, and how to reach it.
- The studio
About
An independent game studio that came out of a backyard observatory — what it makes now, where it came from, and why those are the same story. Open - Media resources
Press
Studio facts, the logo, and the current public titles, in a form you can quote from without emailing first. Open - Get in touch
Contact
Where to send a studio or press enquiry — and where to go instead if you need help with a game. Open