Press & media
Press
Explore the Universe. Create the Impossible.
Deep Sky Creations is an independent game studio creating games, interactive worlds, and experiences shaped by a deep love of space, science, exploration, technology, and discovery.
Everything on this page is cleared for use. If you need something that is not here — a screenshot, a build, a quote, a specific answer — write to Mike@DeepSkyCreations.com and say what you are working on.
The studio, in facts
- Studio
- Deep Sky Creations
- Tagline
- Explore the Universe. Create the Impossible.
- Developer
- Deep Sky Creations
- Publisher
- Deep Sky Creations
- Location
- Rockford, Michigan
- Website
- https://www.deepskycreations.com
- Contact
- Mike@DeepSkyCreations.com
Deep Sky Creations is an independent studio run by one person. There is no press office, no PR agency and no roster of spokespeople — the address above reaches the person who makes the work.
The mark
One logo, used everywhere. There are no alternate lockups, monograms or icon-only variants — if you need the studio's mark, this is it.
- Format
- PNG, 1254 × 1254 px
- Background
- Opaque #000001 — the artwork carries no transparency
- Use on
- Dark surfaces. On a light background it reads as a black square; there is no light-surface variant yet.
Please do not recolour, crop, stretch or rebuild the mark, and do not set it on a light background. Reproduced as-is, at any size, is always fine.
Public titles
-
Starhauler
Early AccessDownloadable space mining RPG
A downloadable space mining RPG: mine asteroids, upgrade your ship, complete contracts, and survive the deep.
- Platforms
- Windows
- Genre
- RPG, Space Mining
- Developer
- Deep Sky Creations
- Publisher
- Deep Sky Creations
Titles in development are not listed until they are announced. If this section has one entry, the studio has one public game.
Where to go next
For background on what the studio is and where it came from, the About page is the longer version of the description at the top of this one. The colophon covers how the site itself is built and where its data comes from.
Announcements and release notes are published to the news feed, which is also available as RSS at /news/rss.xml. There is no press mailing list.
Players looking for help with a game want support, not this page. Everything else goes through contact.