Play locally. Together.
Several controllers on one PC, with no account. Atari Lynx and Game Gear can also link two consoles on the same PC.
Deep Sky Creations
All your systems. One place.
Ultimate Emulator brings 19 classic systems — from the Atari 2600 to the Game Boy Advance — into one polished Windows application, with more in development.
Release availability is temporarily unavailable. Please try again shortly.
Public release availability
Version 0.6.0-alpha.153 · Public Preview
Free download for Windows
Contributions are optional and do not unlock Premium features or other paid services.
Included systems: Atari 2600, Magnavox Odyssey², Intellivision, ColecoVision, Atari 5200, SG-1000, Nintendo Entertainment System, Sega Master System, Atari 7800, PC Engine / TurboGrafx-16, Game Boy, Genesis / Mega Drive, Atari Lynx, Sega Game Gear, Super Nintendo, PlayStation, Nintendo 64, Game Boy Color, Game Boy Advance.
One application. Your collection.
20 first-party cores. One library. A familiar place for your games, controls and local saves.
Point Ultimate Emulator at your folders and it builds the library for you: search, filter, edit details, add artwork, organise collections and pick up where you left off. It works offline, and when you ask it to, it can download available game details and Libretro artwork, kept on your PC.
Every game you own, across every included system, in one searchable library with collections, favourites and history.
Explore Library19 game systems on included Razor cores, selected automatically by system, plus the PC / DOS reference environment. See the support matrix for compatibility and feature limits.
Save and resume local sessions on supporting cores, with Quick Save, Auto-Save, the State Manager and thumbnails. The matrix shows which systems do not support states.
Learn about Save StatesXbox, SDL-supported and standard HID controllers, hot-plugged. Change the button mapping, tune dead zone, sensitivity and response, and keep layouts per device, system or game.
Configure ControllersOutput scaling, integer scaling and visual filters, plus internal HD render scales on PlayStation and Nintendo 64. Effects depend on the selected core and graphics backend.
Explore GraphicsThe installed app checks for signed public releases (on by default), and you choose when to download and install with Update & Restart. Downloads are verified. Free, with no account or Premium.
How updates workNATIVE MULTIPLAYER / INPUT SYNCHRONIZATION
One shared session. Two local experiences.
Play Together
Several players on one PC is free, with no account. Across PCs, Premium brings ROM Mode, which synchronizes gameplay inputs on 9 systems while each player runs the game locally; Link Cable for Game Boy, Game Boy Color and Game Boy Advance; Stream Mode; and LAN or direct-IP sessions. PS1 and N64 support two-player Native Multiplayer. Not every system supports every mode; the core matrix defines the scope.
Explore MultiplayerSeveral controllers on one PC, with no account. Atari Lynx and Game Gear can also link two consoles on the same PC.
ROM Mode runs the game on each PC and synchronizes the players on 9 systems; PS1 and N64 support two players. Link Cable connects Game Boy, Game Boy Color and Game Boy Advance games. Online sessions need Premium for everyone taking part.
Not every system supports every mode. 10 included systems play on one PC only. Network setup and title compatibility can affect sessions.
The core collection
A clear view of the included cores, their capabilities and the systems still in development. This preview is a beginning; support is specific, never universal.
| System / core | Status | Optimization | HD / scaling | Cheats | Save states | Rewind | Multiplayer | Link / special | BIOS / firmware | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Atari 2600 RazorATARI | Experimental | Unrated | Output scaling / filters | Not available | Local sessions | Not available | Native profile | None | Not needed | Cartridge support is experimental. |
| Magnavox Odyssey² RazorMO2 | Beta | Unrated | Window scaling only | Not available | Not available | Not available | Local only | None | Required | BIOS required. The Voice, XROM and Videopac+ are not supported. |
| Intellivision RazorINTV | Experimental | Unrated | Window scaling only | Not available | Not available | Not available | Local only | None | Required | EXEC and GROM required. Intellicart ROM or mapped content; no ECS/Intellivoice claim. |
| ColecoVision RazorCV | Experimental | Unrated | Window scaling only | Not available | Not available | Not available | Local only | None | Required | BIOS required. Standard cartridges only; no save states. |
| Atari 5200 RazorA5200 | Experimental | Unrated | Window scaling only | Not available | Not available | Not available | Local only | None | Required | BIOS required. Standard unbanked cartridges only; no PAL. |
| SG-1000 RazorSG1000 | Beta | Unrated | Window scaling only | Not available | Not available | Not available | Local only | None | Not needed | Save states are not available yet. |
| Nintendo Entertainment System RazorNES | Beta | Unrated | Output scaling / filters | Your own codes | Local sessions | Not available | Native profile | None | Not needed | Cartridge compatibility varies by mapper. |
| Sega Master System RazorSMS | Beta | Unrated | Output scaling / filters | Not available | Not available | Not available | Local only | None | Not needed | Standard Sega cartridges; compatibility is limited to tested games. |
| Atari 7800 RazorA7800 | Experimental | Unrated | Window scaling only | Not available | Not available | Not available | Local only | None | Required | BIOS required. No PAL or XM. |
| PC Engine / TurboGrafx-16 RazorTGFX16 | Experimental | Unrated | Window scaling only | Not available | Local sessions | Not available | Single player | None | Not needed | Base HuCard system. No CD-ROM, SuperGrafx or multitap. |
| Game Boy RazorGB | Supported | Unrated | Output scaling / filters | Your own codes | Local sessions | Not available | Native / linked | 2-console Internet Linked Play | Not needed | Game compatibility varies by title. |
| Genesis / Mega Drive RazorGENESIS | Beta | Unrated | Output scaling / filters | Your own codes | Local sessions | Not available | Native profile | None | Not needed | Cartridge games; no Sega CD or 32X. |
| Atari Lynx RazorLYNX | Experimental | Unrated | Window scaling only | Not available | Not available | Not available | Local ComLynx | Local ComLynx: two consoles on one PC | Required | BIOS required. No save states or rewind. |
| Sega Game Gear RazorSGG | Experimental | Unrated | Output scaling / filters | Not available | Not available | Not available | Local Link Cable | Local Link Cable: two consoles on one PC | Not needed | No save states. Codemasters and Master System-mode cartridges are not supported. |
| Super Nintendo RazorSNES | Beta | Unrated | Output scaling / filters | Your own codes | Local sessions | Not available | Native multiplayer | None | Some titles / optional | Optional enhancement-chip firmware, only for the games that need it. |
| PlayStation RazorPS1 | Supported | Optimized | Native, 2x, 4x, 6x, 8x | Your own codes | Local sessions | Not available | 2-player Native | None | Required | BIOS required. Enhanced resolution uses the software renderer; full speed is not guaranteed. |
| Nintendo 64 RazorN64 | Beta | Unrated | Native, 2x, 4x, 8x | Your own codes | Local sessions | Not available | 2-player Native | None | Not needed | Vulkan for 2x–8x; without it, software rendering at native resolution. ares + paraLLEl-RDP. Named two-player mode owner accepted. |
| Game Boy Color RazorGBC | Supported | Unrated | Output scaling / filters | Your own codes | Local sessions | Not available | Native / linked | 2-console Internet Linked Play | Not needed | Game compatibility varies by title. |
| Game Boy Advance RazorGBA | Supported | Unrated | Output scaling / filters | Your own codes | Local sessions | Not available | Native / linked | Replicated GBA Link Play; title-dependent | Required | BIOS required. Individual multiplayer-title compatibility varies. |
| Dreamcast Not included | In development | Unrated | Not shipping | Not shipping | Not shipping | Not shipping | Not shipping | None | Required | Recognized by the platform registry; no first-party runtime included. |
| PlayStation 2 Not included | In development | Unrated | Not shipping | Not shipping | Not shipping | Not shipping | Not shipping | None | Required | Recognized by the platform registry; no first-party runtime included. |
| GameCube Not included | In development | Unrated | Not shipping | Not shipping | Not shipping | Not shipping | Not shipping | None | Some titles / optional | Recognized by the platform registry; no first-party runtime included. |
| PSP Not included | In development | Unrated | Not shipping | Not shipping | Not shipping | Not shipping | Not shipping | None | Not needed | Recognized by the platform registry; no first-party runtime included. |
Supported: owner acceptance is recorded for the core or named play mode; compatibility remains title-dependent. Beta: included, broader qualification continues. Experimental: included with limited coverage. In development: no first-party core ships in this release. Optimized: a specific owner-accepted optimization milestone exists. Unrated: no comparable per-core performance rating is claimed. Save states are for local sessions; coordinated multiplayer has its own state policy.
Output scaling and filters enhance the displayed image; internal HD rendering is listed separately for PS1 and N64. Cheats use codes you enter yourself — there is no built-in cheat list — and are switched off in online multiplayer. Rewind is not integrated with these first-party cores in this preview.
Also included: PC / DOS (RazorPC). A bundled MS-DOS 2.0 historical reference environment. It starts at the DOS prompt, and Ultimate Emulator includes everything it needs. It is not a game platform: there is no game library. No sound, mouse, hard disk or save states.
Graphics / your presentation
Output scaling, integer scaling and visual filters, plus internal HD render scales on PlayStation and Nintendo 64. Effects depend on the selected core and graphics backend.
Free to play locally. Connected by choice.
The application is free. Your Deep Sky account is free. Premium supports connected services. Public software updates remain free and require no account.
Free application
FREE
Your collection. Your controls. Your PC.
No account required.
Download Ultimate EmulatorConnected services
$4.99/month
More ways to create and play together.
7-day trial. Cancel during the trial to avoid the monthly charge. Cloud Saves remain Coming Soon.
Explore PremiumPremium / Coming Soon
Cloud Saves are part of the Premium experience. They are not available in this release. Your local saves remain yours, and remain free.
Looking ahead
Dreamcast · PlayStation 2 · GameCube · PSP. These platforms are recognized in the application, but first-party runtimes for them are not included in this public preview.
Not included
In developmentNot included
In developmentNot included
In developmentNot included
In developmentBuilt for your PC
Download
Release availability is temporarily unavailable. Please try again shortly.
Public release availability
No public installer is currently available from the release catalogue. Check back shortly for the current signed Windows download.
Free download. Free updates. No account required.
Existing Public Preview installation? If you installed an earlier preview using the previous setup system, uninstall that preview first, then install this version. Your local library, settings, saves and save states remain on your PC.
UltimateEmulator-win-Setup.exe
Super Nintendo compatibility fixes for Illusion of Gaia, Kirby's Avalanche, Mega Man X2 and X3, Super Ghouls 'N Ghosts, Super Mario All-Stars and Warlock; more accurate Super Nintendo graphics, sound and timing; automatic DSP-2, DSP-3 and DSP-4 chip recognition, and one-step setup of combined DSP firmware files and ZIPs; a Systems page that fits smaller windows, and a 1280x720 window for new profiles. Note: if you go back to 0.6.0-alpha.152, Super Nintendo save states made in this version will not load there.
SHA-256 746939373253ededfe978b390682868edbc89215a0725955c70b8c8545e3dc7e
Join the community
Meet other Ultimate Emulator players, ask questions, share feedback and follow development. Discord is optional; no Deep Sky account is required.
Join the Discord (opens in a new tab)Support development
Ultimate Emulator and Deep Sky Creations are independently developed. Optional contributions help support continued development, infrastructure, testing, new systems and new features.
Support Development (external PayPal contribution, opens in a new tab)Contributions are optional and do not unlock Premium features or other paid services. Contributions do not grant multiplayer or Workshop access, create an entitlement or subscription, or count as a purchase. No Deep Sky account is required.
Deep Sky Creations LLC is a for-profit company. Contributions are voluntary and are not charitable tax-deductible donations.
A few things to know
Yes. Download, install, local emulation, your local library, saves, supported save states, cheats, controllers, graphics settings and built-in updates are free. No account is required.
No account is needed to download, update or use the local application. An optional free Deep Sky Creations account carries your profile into connected account features. Creating an account does not mean purchasing Premium.
Ultimate Emulator does not include commercial games, ROMs, BIOS files or console firmware. You provide your own legally obtained games and, where a system needs it, firmware from hardware you own.
Odyssey², Intellivision, ColecoVision, Atari 5200, Atari 7800, Atari Lynx, PlayStation and Game Boy Advance require firmware you provide. Intellivision needs EXEC and GROM. Some Super Nintendo enhancement-chip titles also need firmware; every other Super Nintendo game needs nothing. The in-app Firmware & BIOS center explains the requirements.
The core matrix lists the 19 included game systems, their first-party cores and their current status. PC / DOS is also included, as a historical reference environment rather than a game system. Rows marked In development do not ship as first-party runtimes in this preview. Compatibility varies by game.
No. Several players on one PC is free and needs no account, and Atari Lynx and Game Gear can also link two consoles on one PC. Everything across PCs needs Premium for every player — online, LAN and direct IP. ROM Mode covers Atari 2600, NES, Game Boy, Genesis, SNES, PlayStation, N64, Game Boy Color and Game Boy Advance; Link Cable covers Game Boy, Game Boy Color and Game Boy Advance. PS1 and N64 have owner-accepted two-player Native Multiplayer. The other included systems play on one PC only, and Game Boy Advance cannot link two consoles on one PC. Multiplayer organizes supported sessions; it does not make unsupported cores compatible.
Yes. Public Stable updates are free, without an account or Premium. The installed application checks for approved signed releases automatically (you can turn this off), then offers Update & Restart or Later, so you choose when to download and install. Downloads are verified before they are installed. Your library, settings and saves are stored separately from the application.
Workshop is the projects, patching and research area, and the whole of it is part of Premium. Without Premium it is locked. When Premium ends, Workshop closes and hosted Workshop rooms end; your local project files are not deleted. Hosted community publishing and cloud synchronization remain in development. Workshop is for mods, patches, mod packs, configuration packs and compatible user-created enhancements. Deep Sky does not distribute commercial ROMs.
No. Cloud Saves are Coming Soon for the Premium connected-services membership. Local saves and supported save states are available now and remain free.
Cheats are free on NES, Game Boy, Genesis, SNES, PlayStation, N64, Game Boy Color and Game Boy Advance. You enter your own codes from the Game Menu; there is no built-in cheat list, and cheats are switched off in online multiplayer sessions. Rewind is not integrated with the included first-party Razor cores in this preview. Save states are available for local sessions on supporting cores; Odyssey², Intellivision, ColecoVision, Atari 5200, SG-1000, Master System, Atari 7800, Atari Lynx and Game Gear do not support them.
Ultimate Emulator releases are digitally signed by Deep Sky Creations LLC. During early public releases, Windows SmartScreen may show an unfamiliar-app warning while reputation builds. Verify that Windows shows Deep Sky Creations LLC as Publisher. If the publisher differs, do not run that file. Keep Windows security protections enabled.
Add your legally obtained game folders with Add Games, or in Settings → Library → Game Folders. The application organizes your content by system. No games or firmware are supplied.
The public preview is for Windows 10 and Windows 11, 64-bit (x64). The installer is signed by Deep Sky Creations LLC and asks you to accept the license agreement. Nintendo 64 uses a Vulkan-capable GPU for its higher internal resolutions and otherwise renders in software at native resolution.