Deep Sky Creations LLC

Ultimate Emulator

All your systems. One place.

Ultimate Emulator brings nine classic systems — from the Atari 2600 to the Game Boy Advance — into one polished Windows application, with more in development.

Public release in preparation

Windows · 64-bit · by Deep Sky Creations LLC

Included systems: Atari 2600, Nintendo Entertainment System, Game Boy, Genesis / Mega Drive, Super Nintendo, PlayStation, Nintendo 64, Game Boy Color, Game Boy Advance.

Why Ultimate Emulator

One application. Not a folder of them.

One install

Nine systems in one application, each started by the right engine automatically. Nothing to download per console, nothing to configure first.

One library

Your whole collection, organised by system, searchable, with collections, favourites and the game you were last playing one click away.

One experience

The same controls, saves, visuals and online play — learned once, working the same way on every system that supports them.

Systems

Nine systems today. Four more in development.

Every status describes the current build, and changes as each system passes its own acceptance testing. Supported means included and accepted; Beta means included and playable with work still under way.

Systems in Ultimate Emulator, with the status of each in the current build
System Status Online play Link play Your firmware
Game Boy Nintendo · 1989 Supported Yes Yes Not needed
PlayStation Sony · 1995 Supported — — Required
Game Boy Color Nintendo · 1998 Supported Yes Yes Not needed
Game Boy Advance Nintendo · 2001 Supported Yes In development Required
Nintendo Entertainment System Nintendo · 1985 · Common cartridge types; broader coverage in progress. Beta Yes — Not needed
Genesis / Mega Drive Sega · 1989 · Cartridge games. No Sega CD or 32X. Beta Yes — Not needed
Super Nintendo Nintendo · 1991 Beta Yes — Not needed
Nintendo 64 Nintendo · 1996 · Needs a Vulkan-capable graphics card. Beta — — Not needed
Atari 2600 Atari · 1977 Experimental Yes — Not needed
Dreamcast Sega · 1998 In development — — Not needed
PlayStation 2 Sony · 2000 In development — — Required
GameCube Nintendo · 2001 In development — — Not needed
PSP Sony · 2004 In development — — Not needed

The tour

See how it fits together.

Library

Welcome home.

Every game you own, from every included system, in one place — searchable, organised and ready where you left off.

  • One library Available
  • Many systems, one app Available
  • Firmware & BIOS center Available
Schematic — screenshots arrive with the public build

Play

Pick up where you left off.

Numbered states with thumbnails, a quick save a keypress away, Auto Resume on launch and rewind for the moment that went wrong.

  • Save states Available
  • Rewind, frame advance and screenshots Available
  • In-game saves Available
Schematic — screenshots arrive with the public build

Together

Bring someone with you.

Host or join an online session, send an invite, or link two handhelds across the internet — one system for playing together.

  • Online play Available
  • Link cable over the internet Available
  • Friends, invites and messages Available
Schematic — screenshots arrive with the public build

Visuals

Make it yours.

Keep the original look, sharpen it, or go further — and compare against the source image before you commit.

  • Authentic to enhanced Available
Schematic — screenshots arrive with the public build

Controls

Your controller, your way.

Plug in and play. Remap anything, and save it for one game, one system or everything.

  • Controller Mapping Studio Available
Schematic — screenshots arrive with the public build

Unified library

Everything you own, in one place.

  • One library

    Available

    Every game you own, across every included system, in one searchable library with collections, favourites and history.

    Point Ultimate Emulator at your folders and it builds the library for you: search, filter, edit details, add artwork, organise collections and pick up where you left off. It works entirely offline.

  • Many systems, one app

    Available

    Nine systems are included and chosen automatically. No separate emulator to install, configure or keep up to date per console.

  • Firmware & BIOS center

    Available

    Systems that need your own console firmware tell you exactly what they need, and identify the file you provide by its contents.

Play together

Online, linked, streamed.

Multiplayer is one system in Ultimate Emulator rather than a feature bolted onto each console. Where a system supports it, it works the same way.

  • Online play

    Available

    Host or join a session over the internet, drop in mid-game and change games without leaving the session — on NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Genesis and Atari 2600.

    Online play connects players directly. There is no relay service yet, so some home networks will need a port opened; the built-in connection check tells you when.

  • Friends, invites and messages

    Available

    An Ultimate Emulator account adds friends, presence, messages, game invites and request-to-join.

  • Link cable over the internet

    Available

    Connect two Game Boy or Game Boy Color games as if a link cable ran between them — across the internet.

  • Game Boy Advance link

    In development

    Linked play for Game Boy Advance is being built on the same foundation.

  • Remote play

    Available

    Stream the game you are playing to a friend, who joins in from their own PC.

  • Relay connections

    Planned

    A relay service so online sessions connect on networks that block direct connections.

Visual enhancements

As you remember it, or better.

  • Authentic to enhanced

    Available

    Authentic, Enhanced and Ultimate presets, higher internal resolution, CRT looks and a before/after comparison.

    Start from a preset and make it yours: raise the internal resolution, browse filters, choose a CRT look, and compare the result against the original image side by side. HDR10 output is supported on displays that offer it.

Controllers

Plug in. Play. Make it yours.

  • Controller Mapping Studio

    Available

    Xbox, SDL-supported and standard HID controllers, hot-plugged. Map, calibrate and save profiles per device, system or game.

Saves

Never lose your place.

  • Save states

    Available

    Numbered slots with thumbnails, quick save, Auto Resume where you left off, and Undo Load for the save you did not mean to load.

  • In-game saves

    Available

    Battery-backed saves and cartridge clocks are kept for you, per game.

  • Cloud saves

    Planned

    Your saves and states following your account between PCs.

  • Rewind, frame advance and screenshots

    Available

    Step back a few seconds, move one frame at a time, and capture the moment.

Workshop & modding

Modify the games you own.

Ultimate Emulator keeps a hard line between a game and a modification of it. Patches and packs change a game you already have; they never contain one.

  • Game variants from patches

    Available

    Apply IPS and UPS patches — translations, fixes, hacks — to games you own as separate variants, leaving the original untouched.

  • Workshop

    In development

    A home for mod packs, visual packs, controller profiles and community enhancements — modifications, never games.

  • Cheats

    Planned

    Cheat management built into the in-game menu.

Ultimate Emulator does not include commercial games, ROMs, BIOS files or console firmware. You provide your own legally obtained games and, where a system needs it, firmware from hardware you own.

Automatic updates

Install once. Stay current.

In development
  1. Install once

    Run the signed installer. There is no folder to extract or keep track of.

  2. It checks for you

    Ultimate Emulator asks Deep Sky Creations for releases that have been signed and approved.

  3. You choose

    When one is ready: Update & Restart, or Later. Nothing installs behind your back.

  4. Your things stay put

    Library, settings and saves live outside the application, so an update never touches them.

Updates arrive with the first public release and its Windows installer.

Security & trust

Signed by Deep Sky Creations LLC.

When Windows asks who published Ultimate Emulator, the answer will be the studio that built it — verified by Microsoft, not typed into a text box.

In development
Verified publisher
The installer and the application are signed with a Windows Authenticode signature naming Deep Sky Creations LLC.
Microsoft Azure Artifact Signing
The signing certificate is held by Microsoft's signing service. There is no key file to copy, leak or lose.
Timestamped
Every signature records when it was made, so it stays valid long after the certificate that made it has rotated.
Verified updates
Each update is checked against the digest Deep Sky Creations publishes before it is applied, and must be signed by the same publisher.
A private release pipeline
Builds are published from the studio's own pipeline to private storage, and nothing reaches the public without the owner approving it.

System requirements

What it runs on.

Operating system
Windows 11, 64-bit (x64)
Graphics
Direct3D 11 or OpenGL 3.3 capable GPU. Nintendo 64 also needs Vulkan.
Storage
About 450 MB for the application, plus your library
Runtime
Nothing else to install — everything it needs is included
Internet
Only for online play, friends and updates

Tested configurations

Minimum hardware has not been certified yet. These are the machines Ultimate Emulator is built and tested on today.

Desktop
Intel Core i9-14900K · NVIDIA GeForce RTX 4090
Laptop
Intel Core i7-7700HQ · NVIDIA GeForce GTX 1060 · 16 GB · 1080p60

Download

Ultimate Emulator for Windows

Public release in preparation

The first public build is being finished. It will arrive as a signed Windows installer, and it will appear here — with its version, size and release notes — the moment it is released.

  • Windows installer In development
  • Signed by Deep Sky Creations LLC In development
  • Automatic updates In development

FAQ

Questions.

Does Ultimate Emulator come with games?

Ultimate Emulator does not include commercial games, ROMs, BIOS files or console firmware. You provide your own legally obtained games and, where a system needs it, firmware from hardware you own.

Which systems need BIOS or firmware?

PlayStation and Game Boy Advance need console firmware that you provide. The Firmware & BIOS center tells you what a system needs and recognises the file you add by its contents. Every other included system starts without it.

How do I add my games?

Add the folders where you keep your games under Library Sources. Ultimate Emulator builds your library from them and organises everything by system.

Which systems are supported?

The systems table on this page is the current list, with an honest status for each. Systems marked In development are not in the build yet.

Can I play online?

Yes, on NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Genesis and Atari 2600. Players connect directly — there is no relay service yet — and the built-in connection check tells you if your network needs a port opened. Game Boy and Game Boy Color also support link-cable play over the internet.

How will updates work?

The public build installs once and checks for new releases that Deep Sky Creations has signed and approved. When one is ready you choose Update & Restart or Later. Your library, settings and saves are kept outside the application folder, so an update never touches them.

Where are my saves kept?

In your own user data, separate from the application. Settings → Storage is where you manage them, including a portable mode that keeps everything beside the application.

Is there a portable version?

Portable mode is built in: turn it on in Settings → Storage. The public release is delivered as a signed Windows installer, because that is what makes automatic updates possible.

How do I uninstall it?

The installed version is removed from Windows Settings → Apps, like any other application.

Can I use mods and patches?

You can apply IPS and UPS patches — translations, fixes, hacks — to games you own, and Ultimate Emulator keeps each result as a separate variant beside the untouched original. The Workshop, in development, will share modifications and packs, never game files.

What is the Workshop?

A place for the community to share mod packs, visual packs, controller profiles and enhancements. It is in development. It is built to distribute modifications only — never games, ROMs or firmware.

Does it support cheats?

Not yet. Cheat management is planned.

Does it run on Mac or Linux?

Ultimate Emulator is a Windows application today.

What's next

In the works.

Everything here is being built or planned, and none of it is in the build you can play today.

  • Game Boy Advance link

    In development

    Linked play for Game Boy Advance is being built on the same foundation.

  • Relay connections

    Planned

    A relay service so online sessions connect on networks that block direct connections.

  • Cloud saves

    Planned

    Your saves and states following your account between PCs.

  • Workshop

    In development

    A home for mod packs, visual packs, controller profiles and community enhancements — modifications, never games.

  • Cheats

    Planned

    Cheat management built into the in-game menu.

  • Signed by Deep Sky Creations LLC

    In development

    The public installer and the application will carry a verified Windows signature naming Deep Sky Creations LLC as publisher.

  • Windows installer

    In development

    Install once from UltimateEmulatorSetup.exe. No ZIP to extract, no folder to manage.

  • Automatic updates

    In development

    Ultimate Emulator checks for approved, signed releases and offers Update & Restart. Your library, settings and saves stay where they are.

Systems in development

  • Dreamcast
  • PlayStation 2
  • GameCube
  • PSP