Ultimate Emulator / System

PC Engine / TurboGrafx-16

The HuCard library, on the original two-button pad.

RazorTGFX16 plays PC Engine and TurboGrafx-16 HuCards on the original two-button pad, with save states and no firmware to find. Support is experimental and covers the base console: CD-ROM games are not supported.

1987

Platform NEC

In Ultimate Emulator Experimental
Core
RazorTGFX16
Firmware
Not required
Game files
  • .pce
Players
One
Online
Local only
Rendering
Original resolution

01 / Current support

Where TurboGrafx-16 stands today.

Status describes the core, not every game. Compatibility is always title-dependent.

Experimental
Included with limited coverage.
Core
RazorTGFX16, a first-party core included with Ultimate Emulator. It is chosen automatically for TurboGrafx-16 games.
Unrated
No comparable per-core performance rating is claimed.
Release note
Base HuCard system. No CD-ROM, SuperGrafx or multitap.

02 / Your collection

The files it plays.

These are the TurboGrafx-16 game files RazorTGFX16 opens. Ultimate Emulator does not supply games; add them from your own collection.

Game files

  • .pce

03 / Firmware & BIOS

No external firmware required.

RazorTGFX16 is complete on its own. Systems shows TurboGrafx-16 as Not required: add your games and play.

04 / Input

How it plays in your hands.

Connect a controller and it is mapped automatically. Change the layout for every game, for this system only, or for a single game in Settings → Controllers.

TurboGrafx-16 in Ultimate Emulator

  • One controller with the original layout: D-pad, I, II, Select and Run.
  • On a gamepad, I is the right face button, II the bottom face button and Run is Start.
  • There are no turbo switches and no six-button pad.
Controller Setup

05 / Picture

The original picture, on a modern screen.

TurboGrafx-16 keeps its own picture: drawn at its original resolution and scaled to your window in the shape the console made.

Resolution
Drawn at its original resolution and scaled to fit your window, keeping the system's own pixel shape.
Graphics settings
Not offered for TurboGrafx-16 yet. Integer Scale, cropping, pixel filtering and effects in Settings → Graphics apply to the other included systems.
Graphics

06 / Your progress

In-game saves and save states.

The game's own

In-game saves

  • HuCards have no save memory, so there are no in-game saves to keep.
Ultimate Emulator

Save states

  • Available for local play: Quick Save and Quick Load, saved states in the State Manager, Auto-Save and Auto Resume.
  • Coordinated multiplayer sessions have their own state policy.

Rewind is not integrated with this core.

07 / Play together

One player, one controller.

A system profile does not make a single-player game multiplayer. The game decides how many can play.

On one PC
One player: RazorTGFX16 has a single controller port.
Across PCs
Not available. This system is local only.

08 / Honest compatibility

What to know before you play.

Current limits of the included core, as of this release.

Known limitations

  • HuCard games only. CD-ROM², Super CD-ROM², Arcade Card and SuperGrafx games are not supported.
  • One player only: the multitap is not supported.
  • Cards larger than 1 MiB need a bank mapper that is not implemented yet, for example the Street Fighter II card.
  • A game that switches to a video mode the core cannot show yet stops with a message saying so.
Region
The core always runs as a TurboGrafx-16 console. There is no region detection or region choice.
Troubleshooting

09 / Gaming History

Why it mattered.

How TurboGrafx-16 works in Ultimate Emulator is this page. Why it mattered is in the Gaming History collection.