Ultimate Emulator / System
PC Engine / TurboGrafx-16
The HuCard library, on the original two-button pad.
RazorTGFX16 plays PC Engine and TurboGrafx-16 HuCards on the original two-button pad, with save states and no firmware to find. Support is experimental and covers the base console: CD-ROM games are not supported.
1987
Platform NEC
- Core
- RazorTGFX16
- Firmware
- Not required
- Game files
-
-
.pce
-
- Players
- One
- Online
- Local only
- Rendering
- Original resolution
01 / Current support
Where TurboGrafx-16 stands today.
Status describes the core, not every game. Compatibility is always title-dependent.
- Experimental
- Included with limited coverage.
- Core
- RazorTGFX16, a first-party core included with Ultimate Emulator. It is chosen automatically for TurboGrafx-16 games.
- Unrated
- No comparable per-core performance rating is claimed.
- Release note
- Base HuCard system. No CD-ROM, SuperGrafx or multitap.
02 / Your collection
The files it plays.
These are the TurboGrafx-16 game files RazorTGFX16 opens. Ultimate Emulator does not supply games; add them from your own collection.
Game files
.pce
Set up
03 / Firmware & BIOS
No external firmware required.
RazorTGFX16 is complete on its own. Systems shows TurboGrafx-16 as Not required: add your games and play.
04 / Input
How it plays in your hands.
Connect a controller and it is mapped automatically. Change the layout for every game, for this system only, or for a single game in Settings → Controllers.
TurboGrafx-16 in Ultimate Emulator
- One controller with the original layout: D-pad, I, II, Select and Run.
- On a gamepad, I is the right face button, II the bottom face button and Run is Start.
- There are no turbo switches and no six-button pad.
05 / Picture
The original picture, on a modern screen.
TurboGrafx-16 keeps its own picture: drawn at its original resolution and scaled to your window in the shape the console made.
- Resolution
- Drawn at its original resolution and scaled to fit your window, keeping the system's own pixel shape.
- Graphics settings
- Not offered for TurboGrafx-16 yet. Integer Scale, cropping, pixel filtering and effects in Settings → Graphics apply to the other included systems.
06 / Your progress
In-game saves and save states.
In-game saves
- HuCards have no save memory, so there are no in-game saves to keep.
Save states
- Available for local play: Quick Save and Quick Load, saved states in the State Manager, Auto-Save and Auto Resume.
- Coordinated multiplayer sessions have their own state policy.
Rewind is not integrated with this core.
Learn more
07 / Play together
One player, one controller.
A system profile does not make a single-player game multiplayer. The game decides how many can play.
- On one PC
- One player: RazorTGFX16 has a single controller port.
- Across PCs
- Not available. This system is local only.
08 / Honest compatibility
What to know before you play.
Current limits of the included core, as of this release.
Known limitations
- HuCard games only. CD-ROM², Super CD-ROM², Arcade Card and SuperGrafx games are not supported.
- One player only: the multitap is not supported.
- Cards larger than 1 MiB need a bank mapper that is not implemented yet, for example the Street Fighter II card.
- A game that switches to a video mode the core cannot show yet stops with a message saying so.
- Region
- The core always runs as a TurboGrafx-16 console. There is no region detection or region choice.
09 / Gaming History
Why it mattered.
How TurboGrafx-16 works in Ultimate Emulator is this page. Why it mattered is in the Gaming History collection.