Ultimate Emulator / System
Game Boy Advance
The 32-bit handheld, linked across the internet.
RazorGBA plays Game Boy Advance cartridges with every standard save type and Internet Linked Play for two. It needs a Game Boy Advance BIOS you provide; there is no built-in replacement.
2001
Platform Nintendo
- Core
- RazorGBA
- Firmware
- Required
- Game files
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.gba
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- Players
- One per console
- Online
- Native & Linked Play
- Rendering
- Original resolution
01 / Current support
Where Game Boy Advance stands today.
Status describes the core, not every game. Compatibility is always title-dependent.
- Supported
- Owner acceptance is recorded for the core or named play mode; compatibility remains title-dependent.
- Core
- RazorGBA, a first-party core included with Ultimate Emulator. It is chosen automatically for Game Boy Advance games.
- Unrated
- No comparable per-core performance rating is claimed.
- Release note
- BIOS required. Individual multiplayer-title compatibility varies.
- Cheats
- Free. In the Game Menu's Cheats section, choose + Add Cheat Code and enter a code you have. There is no built-in cheat list, and cheats are switched off in online multiplayer sessions.
02 / Your collection
The files it plays.
These are the Game Boy Advance game files RazorGBA opens. Ultimate Emulator does not supply games; add them from your own collection.
Game files
.gba
Set up
03 / Firmware & BIOS
A BIOS you provide.
Game Boy Advance games cannot start until its BIOS is added. You add it once, and Systems shows Ready.
- Required
- A Game Boy Advance BIOS of 16 KiB. There is no built-in replacement, so every game needs it, and Ultimate Emulator ships none. The file's name does not matter: choose it with Choose BIOS File, and Ultimate Emulator checks its size and structure before using it.
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Open Manage BIOS
In Systems, select Game Boy Advance and choose Manage BIOS. Its firmware page lists each file the system uses and whether it is required.
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Choose the file you own
Check What file do I need?, then use Choose BIOS File, or Choose Firmware Folder if you keep your firmware together.
Set up
04 / Input
How it plays in your hands.
Connect a controller and it is mapped automatically. Change the layout for every game, for this system only, or for a single game in Settings → Controllers.
Game Boy Advance in Ultimate Emulator
- The console's own controls: D-pad, A, B, L, R, Select and Start.
- For a game with a light sensor: raise the light level with the right trigger or I, and lower it with the left trigger or K.
05 / Picture
The original picture, on a modern screen.
Window mode, Fit and Integer Scale, aspect ratio, pixel filtering and effects come from Settings → Graphics, for every system or for one game.
- Resolution
- Drawn at its original resolution, then scaled to your window with Fit or Integer Scale and your choice of pixel filtering and effects.
- Renderer
- Shown for information. The system's built-in engine chooses how it draws, with a safe fallback.
06 / Your progress
In-game saves and save states.
In-game saves
- Every standard Game Pak save type, SRAM, Flash and EEPROM, is detected automatically and kept as one save file per game. Cartridge clocks take their time from your PC.
Save states
- Available for local play: Quick Save and Quick Load, saved states in the State Manager, Auto-Save and Auto Resume.
- Coordinated multiplayer sessions have their own state policy.
Rewind is not integrated with this core.
Learn more
07 / Play together
Together, across two PCs.
A system profile does not make a single-player game multiplayer. The game decides how many can play.
- On one PC
- One player per console. Linking a second console happens across PCs, with Internet Linked Play.
- Across PCs
- Native Multiplayer, with ROM Mode. Both PCs run the same game in step, and control passes between the two players. Online sessions need Premium for everyone taking part.
- Linked play
- Replicated GBA Link Play; title-dependent
Internet Linked Play
- Two Game Boy Advances on two PCs. Each PC runs both consoles; only your controls cross the internet.
- Both players need the same game. Link Play starts by itself when your friend opens it, and both games restart together.
- Two players today, and Game Boy Advance games link only with Game Boy Advance games. Link compatibility varies by title.
- There is no linked play between two consoles on one PC.
- Save states are not available during a linked session.
08 / Honest compatibility
What to know before you play.
Current limits of the included core, as of this release.
Known limitations
- Single-cartridge (multiboot) link play and the Wireless Adapter are not supported.
- Games with a real-time clock or a light sensor cannot be played in Internet Linked Play or Native Multiplayer.
- Cartridge hardware other than the clock and the light sensor, such as motion sensors and rumble, is not supported.
- A save file whose size does not match the game is not converted: saving is switched off for that session and the file is left untouched.
- Region
- One model worldwide, so there is no region setting.
09 / Gaming History
Why it mattered.
How Game Boy Advance works in Ultimate Emulator is this page. Why it mattered is in the Gaming History collection.