Ultimate Emulator / Platform support

Systems

What plays today, and how well.

Every system Ultimate Emulator includes, the first-party core that runs it and what that core supports right now. Status describes the core, never every game.

  • 19 game systems
  • 20 first-party cores
  • 4 in development
  • Status in words, not only colour

01 / The directory

Every included system.

Grouped by how far each core has been qualified. Open a system for its files, firmware, controls, saves and limits.

  1. 4 Supported
  2. 7 Beta
  3. 8 Experimental
  4. 4 In development

Supported

Owner acceptance is recorded for the core or named play mode; compatibility remains title-dependent.

  • Nintendo · 1989

    Game Boy

    RazorGB

    Firmware
    Not required
    Save states
    Local sessions
    Online
    Native & Linked Play
  • Sony · 1995

    PlayStation

    RazorPS1

    Firmware
    Required
    Save states
    Local sessions
    Online
    Native Multiplayer
  • Nintendo · 1998

    Game Boy Color

    RazorGBC

    Firmware
    Not required
    Save states
    Local sessions
    Online
    Native & Linked Play
  • Nintendo · 2001

    Game Boy Advance

    RazorGBA

    Firmware
    Required
    Save states
    Local sessions
    Online
    Native & Linked Play

Beta

Included, broader qualification continues.

  • Magnavox · 1978

    Magnavox Odyssey²

    RazorMO2

    Firmware
    Required
    Save states
    Not available
    Online
    Local only
  • Sega · 1983

    SG-1000

    RazorSG1000

    Firmware
    Not required
    Save states
    Not available
    Online
    Local only
  • Nintendo · 1985

    Nintendo Entertainment System

    RazorNES

    Firmware
    Not required
    Save states
    Local sessions
    Online
    Native Multiplayer
  • Sega · 1986

    Sega Master System

    RazorSMS

    Firmware
    Not required
    Save states
    Not available
    Online
    Local only
  • Sega · 1989

    Genesis / Mega Drive

    RazorGENESIS

    Firmware
    Not required
    Save states
    Local sessions
    Online
    Native Multiplayer
  • Nintendo · 1991

    Super Nintendo

    RazorSNES

    Firmware
    Optional — some games
    Save states
    Local sessions
    Online
    Native Multiplayer
  • Nintendo · 1996

    Nintendo 64

    RazorN64

    Firmware
    Not required
    Save states
    Local sessions
    Online
    Native Multiplayer

Experimental

Included with limited coverage.

  • Atari · 1977

    Atari 2600

    RazorATARI

    Firmware
    Not required
    Save states
    Local sessions
    Online
    Native Multiplayer
  • Mattel · 1979

    Intellivision

    RazorINTV

    Firmware
    Required
    Save states
    Not available
    Online
    Local only
  • Coleco · 1982

    ColecoVision

    RazorCV

    Firmware
    Required
    Save states
    Not available
    Online
    Local only
  • Atari · 1982

    Atari 5200

    RazorA5200

    Firmware
    Required
    Save states
    Not available
    Online
    Local only
  • Atari · 1986

    Atari 7800

    RazorA7800

    Firmware
    Required
    Save states
    Not available
    Online
    Local only
  • NEC · 1987

    PC Engine / TurboGrafx-16

    RazorTGFX16

    Firmware
    Not required
    Save states
    Local sessions
    Online
    Local only
  • Atari · 1989

    Atari Lynx

    RazorLYNX

    Firmware
    Required
    Save states
    Not available
    Online
    Local only
  • Sega · 1990

    Sega Game Gear

    RazorSGG

    Firmware
    Not required
    Save states
    Not available
    Online
    Local only

Also included

Bundled with Ultimate Emulator, but not a game system.

  • PC / DOS RazorPC A bundled MS-DOS 2.0 historical reference environment. It starts at the DOS prompt, and Ultimate Emulator includes everything it needs. It is not a game platform: there is no game library. No sound, mouse, hard disk or save states.

In development

No first-party core ships in this release. Recognized by the application, but not playable today.

  • Sega · 1998 Dreamcast Not included
  • Sony · 2000 PlayStation 2 Not included
  • Nintendo · 2001 GameCube Not included
  • Sony · 2004 PSP Not included

02 / Honest compatibility

What a status promises, and what it does not.

Each status describes the included core. Individual games can still behave differently, so a status is a starting point, not a guarantee.

Supported
Owner acceptance is recorded for the core or named play mode; compatibility remains title-dependent.
Beta
Included, broader qualification continues.
Experimental
Included with limited coverage.
In development
No first-party core ships in this release.

03 / Firmware & BIOS

Most systems need nothing extra.

A few consoles relied on built-in startup software their games expect. Systems in the application shows, in words, which need it and whether yours is ready.

Required
Odyssey², Intellivision, ColecoVision, Atari 5200, Atari 7800, Atari Lynx, PlayStation and Game Boy Advance.
Optional — some games
SNES.
Not required
Atari 2600, SG-1000, NES, Master System, TurboGrafx-16, Game Boy, Genesis, Game Gear, N64 and Game Boy Color.

04 / Gaming History

Behind every platform, a story.

A system page says how a platform works in Ultimate Emulator today. The Gaming History collection says why it mattered.