Ultimate Emulator / System

Atari 2600

The cartridge era, preserved in Ultimate Emulator.

RazorATARI plays your Atari 2600 cartridges with joysticks, paddles and the console's own switches, and no firmware to find. Support is experimental, so some cartridges will not run yet.

1977

Platform Atari

In Ultimate Emulator Experimental
Core
RazorATARI
Firmware
Not required
Game files
  • .a26
Players
Up to 2 on one PC
Online
Native Multiplayer
Rendering
Original resolution

01 / Current support

Where Atari 2600 stands today.

Status describes the core, not every game. Compatibility is always title-dependent.

Experimental
Included with limited coverage.
Core
RazorATARI, a first-party core included with Ultimate Emulator. It is chosen automatically for Atari 2600 games.
Unrated
No comparable per-core performance rating is claimed.
Release note
Cartridge support is experimental.

02 / Your collection

The files it plays.

These are the Atari 2600 game files RazorATARI opens. Ultimate Emulator does not supply games; add them from your own collection.

Game files

  • .a26

03 / Firmware & BIOS

No external firmware required.

RazorATARI is complete on its own. Systems shows Atari 2600 as Not required: add your games and play.

04 / Input

How it plays in your hands.

Connect a controller and it is mapped automatically. Change the layout for every game, for this system only, or for a single game in Settings → Controllers.

Atari 2600 in Ultimate Emulator

  • Two controller ports. Each can hold a Joystick, Paddles, a Driving controller, a Keypad or a Booster-Grip.
  • The console's own switches are there too: Reset, Select, the left and right Difficulty switches and the Color switch.
Controller Setup

05 / Picture

The original picture, on a modern screen.

Window mode, Fit and Integer Scale, aspect ratio, pixel filtering and effects come from Settings → Graphics, for every system or for one game.

Resolution
Drawn at its original resolution, then scaled to your window with Fit or Integer Scale and your choice of pixel filtering and effects.
Side border crop
Off or Symmetric. Hides equal strips at the left and right of Atari games; content in those strips is hidden too.
Display persistence
An Atari-only picture option, off by default.
Renderer
Shown for information. The system's built-in engine chooses how it draws, with a safe fallback.
Graphics

06 / Your progress

In-game saves and save states.

The game's own

In-game saves

  • Atari 2600 cartridges have no save memory, so there are no in-game saves to keep.
Ultimate Emulator

Save states

  • Available for local play: Quick Save and Quick Load, saved states in the State Manager, Auto-Save and Auto Resume.
  • Coordinated multiplayer sessions have their own state policy.

Rewind is not integrated with this core.

07 / Play together

Together on one PC, or across two.

A system profile does not make a single-player game multiplayer. The game decides how many can play.

On one PC
Up to 2 players, one controller each, in games made for more than one player. No account needed.
Across PCs
Native Multiplayer, with ROM Mode. Each PC runs the game and the players' inputs are shared. Online sessions need Premium for everyone taking part.
Multiplayer

08 / Honest compatibility

What to know before you play.

Current limits of the included core, as of this release.

Known limitations

  • The cartridge board is detected automatically. A game whose board cannot be determined is declined rather than run incorrectly.
Region
NTSC and PAL. PAL is chosen from region tags in the file name, such as (Europe) or (PAL).
Troubleshooting

09 / Gaming History

Why it mattered.

How Atari 2600 works in Ultimate Emulator is this page. Why it mattered is in the Gaming History collection.