Ultimate Emulator / System

Nintendo Entertainment System

The 8-bit cartridge library, in your collection.

RazorNES plays the Nintendo Entertainment System's cartridge library on its original controller layout, with save states and online play, and needs no firmware. Which games run depends on the cartridge board each one was built on.

1985

Platform Nintendo

In Ultimate Emulator Beta
Core
RazorNES
Firmware
Not required
Game files
  • .nes
Players
Up to 2 on one PC
Online
Native Multiplayer
Rendering
Original resolution

01 / Current support

Where NES stands today.

Status describes the core, not every game. Compatibility is always title-dependent.

Beta
Included, broader qualification continues.
Core
RazorNES, a first-party core included with Ultimate Emulator. It is chosen automatically for NES games.
Unrated
No comparable per-core performance rating is claimed.
Release note
Cartridge compatibility varies by mapper.
Cheats
Free. In the Game Menu's Cheats section, choose + Add Cheat Code and enter a code you have. There is no built-in cheat list, and cheats are switched off in online multiplayer sessions.

02 / Your collection

The files it plays.

These are the NES game files RazorNES opens. Ultimate Emulator does not supply games; add them from your own collection.

Game files

  • .nes

03 / Firmware & BIOS

No external firmware required.

RazorNES is complete on its own. Systems shows NES as Not required: add your games and play.

04 / Input

How it plays in your hands.

Connect a controller and it is mapped automatically. Change the layout for every game, for this system only, or for a single game in Settings → Controllers.

NES in Ultimate Emulator

  • Two controllers with the original layout: D-pad, A, B, Select and Start.
Controller Setup

05 / Picture

The original picture, on a modern screen.

Window mode, Fit and Integer Scale, aspect ratio, pixel filtering and effects come from Settings → Graphics, for every system or for one game.

Resolution
Drawn at its original resolution, then scaled to your window with Fit or Integer Scale and your choice of pixel filtering and effects.
Sprite Limit
Reduce Flicker is the default; choose Original Hardware for the console's own limit. A choice of Original Hardware you made earlier is kept. It changes the picture only.
Renderer
Shown for information. The system's built-in engine chooses how it draws, with a safe fallback.
Graphics

06 / Your progress

In-game saves and save states.

The game's own

In-game saves

  • Battery-backed cartridge saves are kept as one save file per game.
Ultimate Emulator

Save states

  • Available for local play: Quick Save and Quick Load, saved states in the State Manager, Auto-Save and Auto Resume.
  • Coordinated multiplayer sessions have their own state policy.

Rewind is not integrated with this core.

07 / Play together

Together on one PC, or across two.

A system profile does not make a single-player game multiplayer. The game decides how many can play.

On one PC
Up to 2 players, one controller each, in games made for more than one player. No account needed.
Across PCs
Native Multiplayer, with ROM Mode. Each PC runs the game and the players' inputs are shared. Online sessions need Premium for everyone taking part.
Multiplayer

08 / Honest compatibility

What to know before you play.

Current limits of the included core, as of this release.

Known limitations

  • RazorNES runs games on the NROM, MMC1, UxROM, CNROM, MMC3 and AxROM cartridge boards. A game on another board is declined with a message naming the supported boards.
  • NTSC timing only: PAL and Dendy versions of games are declined.
  • Famicom Disk System images are not supported.
Region
NTSC. PAL and Dendy versions are declined.
Troubleshooting

09 / Gaming History

Why it mattered.

How NES works in Ultimate Emulator is this page. Why it mattered is in the Gaming History collection.